![]() The game features a simple tutorial that takes the player through how to give orders to their armies, how to build new armies and how to manage their kingdom. Speaking of players, you can play against the computer, online, or hotseat against pretty much as many people as you like, though it can take a while to find enough players for a fully multiplayer game in some scenarios. There’s a suite of options that can be switched on or off at the start of the game to suit the time period, scenario, or whims of the players. You’ll want to grab up as much free real estate as you can because, before long, you’ll need to compete with other players which gets costly quickly!ĭepending on the scenario and the settings, you’ll have access to a limited selection of other valuable units, such as boats to allow you to hop across the sea or a “King” who will boost your troops, though his death will result in defeat for your faction. ![]() ![]() Typically, players start off with just one territory on the map and around a hundred “soldiers” which will allow them to expand out and gain more territory. This does mean the wait for your turn is far shorter and also sees some exciting intersections and meeting points between rival powers. AOC is a simultaneous turn-based game, whereby players plot their moves, and then they are executed at once. The game’s roots as a built-for-mobile property instead shine through in its appearance and cost structure, though.ĪOC allows players to play a game of area conquest and empire building across almost any map and in any time period, though I will come back to that point later on. Often though, PC games add extra layers of complexity until you’re deep into complex simulation territory or at least a very long away from the simple fun of Risk around the dining room table.Īge of Conquest IV (referred to hereafter as AOC) attempts to deliver a simple, fun, and approachable game of strategy and “world domination” on the PC, mobile, and tablets. There’s a place for games that attempt to recreate that simple beer and pretzel-style game too, with many attempts to get it across on a screen. Approved.There’s a nostalgia for playing Risk, sitting around the dining room table with some snacks and a drink, rolling dice, and pushing tiny plastic figures around the map as you try to box out Australia to get those bonus armies. So while the general feel is nice, at the end of the day, the factions are not that different and the gameplay is extensively regular Warcraft III. Same: Militia (the model doesn't even fit the icon) and Man-at-Arms, Spearman (model doesn't fit icon) and Pikeman, Fishing and Transport Ship (also model) same most of the cavalry Masonry and Fortified Wall, Battering Ram and Mangonel etc. You could make the passive ability icons look passive (example: Pierce Armour) with: Button Manager v1.8.2Īll workers have the same icon and model it's a bit confusing and not nice to look at. The water is placed in such a way that it's mostly useful for fishing rather than backdoor/unexpected tactics or troops mobilization. The terrain layout isn't quite symmetrical and some players might start nearer to others. It's not really necessary to wait 30s to choose a faction especially when you can't see any details about them and you simply have to one click. Battering Ram, cyclone/Bee Nest, Hand Gunner/arquebus: Mechanical Man BanditCrossbowmanII, CrossbowFootman, Halberdier, Pikeman: Wandering Soul Ballista, Bombard, Catapult, Ram(renamed to Ram2): Mike Archer Lordaeron Light, Rider Lordaeron, Heavy L: asssssvi HighSpeedProjectile, PenguinRocket Missile: epsilon Barracks, House, Market, ShipyardV2, Tavern, TavernV2, Watch Tower: Mr. Archery Range, Stables, Blacksmith, Siege Workshop, Chapel/Monastery, Mill/Farms, Docks/Pier, Towers, University: Mike Players must fight over a lake with plenty of fish, surrounded with lush forests, resources, and a few lost relics lying within the area. Focus on infantry makes them suceptible to archers.Infantry and Cavalry reduce melee damage by 3 upon reaching Castle Age.Focus on cavalry makes then suceptible to spears.Strong Cavalry and can counter other cavalry. Focus on elephants makes them very suceptible to spears.Battle Elephants deal more damage to archers.Focus on cavalry makes them suceptible to spears.-200 starting food, -50 starting raw materials. ![]() Refunds upon training non-mechanical units. Gunpowder units deal bonus damage, replaces Bombard Cannon by Bee Nests.20% Refund on infantry, archer, cavalry creation.Focus on archers makes them suceptible to cavalry or skirmishers.+5 Raw Materials Capacity for villagers.Foot Archers +100 range in Castle Age, +100 more range in Imperial Age.
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